The Nuke

Acidic Climate Amaranthine Ardent Antlers Blades of Betrayal Blizzardy Storm Bonzo the All-Gnawing Brain Drain Bubbling Burning Flames Butterfly Season Calm Snowfall Candle Flame Celestial Starburst Circling Heart Circling Peace Sign Circling TF Logo Clairvoyance Cloud 9 Cloudy Moon Cosmic Constellations Crystal Crown Cuban Smoke Dead Presidents Demonflame Devilish Diablo Disco Beat Down Distant Dream Distant Drift Divine Desire Eerie Kraken Eerie Orbiting Fire Fifth Dimension Fireflies Flaming Lantern Forever and Forever! Frankencharged Frantic Spooker Frightened Poltergeist Frozen Fractals Frozen Icefall Galactic Gateway Genus Plasmos Ghastly Ghosts Jr Ghastly Grove Ghosts of Smissmas Time Glittering Juniper Global Clusters Goldstruck Gourdian Angel Gravelly Ghoul Green Confetti Green Energy Green Giggler Harvest Moon Haunted Ghosts Head of Steam Hellfire Hellspawned Horns Hospitable Festivity Jellyfish Hunter Kill-a-Watt Knight's Prideful Spirit Malevolent Monoculi Massed Flies Miami Nights Mirthful Mistletoe Misty Skull Moth Plague Musical Maelstrom Nightmarish Storm North Star Nuts n' Bolts Omniscient Orb Orbiting Fire Orbiting Planets Plum Prankster Psycho-Delic Pumpkin Moon Pumpkin Party Purple Confetti Purple Energy Pyroland Daydream Pyroland Nightmare Rainbow Reverie Ravenous Ravens Restless Wraiths Revenant's Rack Revived Recharge Ring of Fire Sapped Scorching Flames Searing Plasma Severed Serration Shining Stag Shrieking Shades Sixth Sense Smoking Spellbound Stare from Beyond Steaming Stormy 13th Hour Stormy Storm Strange Strange Circling Heart Strange Circling TF Logo Strange Flaming Lantern Strange Frozen Icefall Strange Miami Nights Strange Misty Skull Strange Orbiting Fire Strange Phantom Plague Strange Purple Energy Strange Sunbeams Strange Treasure Trove Sunbeams Sylicone Succiduous Team Recognition Tempered Thorns Terror-Watt The Dark Doorway The Eldritch Opening The Ooze Unique Valiant Vortex Verdant Vortex Vexed Volcanics Viridescent Peeper Vivid Plasma Warp Drive White Lightning Wicked Wood

State Distribution for The Nuke

Paint Distribution for The Nuke

Particle Distribution for The Nuke

Schema Tracking

  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • Name defined as The Nuke.
  • Definition index defined as 30885.
  • Item class defined as tf_wearable.
  • Item type name defined as Hair.
  • Item name defined as Nuke.
  • Item description defined as null.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/all_class/fall17_nuke/fall17_nuke_Scout.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/all_class/fall17_nuke/fall17_nuke.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke.49f7feb27746b0fa63879a84a4c53df407593830.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/fall17_nuke_large.6a97a11b8690a5cfe0153d77d6bc31ca554c9b91.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.