The Panic Attack

Cool Cool Anodized Aloha Cool Bamboo Brushed Cool Cardboard Boxed Cool Crawlspace Critters Cool Dream Piped Cool Eyestalker Cool Frost Ornamented Cool Frozen Aurora Cool Gingerbread Winner Cool Gourdy Green Cool Hana Cool Haunted Ghosts Cool Horror Holiday Cool Igloo Cool Peppermint Swirl Cool Pizza Polished Cool Portal Plastered Cool Potent Poison Cool Raving Dead Cool Seriously Snowed Cool Skull Cracked Cool Spirit of Halloween Dovetailed Electroshocked Freedom Wrapped Frozen Aurora Hot Hot Bamboo Brushed Hot Bank Rolled Hot Cabin Fevered Hot Cosmic Calamity Hot Death Deluxe Hot Hazard Warning Hot Horror Holiday Hot Igloo Hot Mannana Peeled Hot Peppermint Swirl Hot Searing Souls Hot Seriously Snowed Hot Simple Spirits Hot Skull Cracked Hot Snow Globalization Hot Spider Season Hot Star Crossed Hot Sweet Toothed Hot Team Serviced Hot Tiger Buffed Hot Totally Boned Isotope Anodized Aloha Isotope Bank Rolled Isotope Bloom Buffed Isotope Calavera Canvas Isotope Candy Coated Isotope Cardboard Boxed Isotope Crawlspace Critters Isotope Cream Corned Isotope Croc Dusted Isotope Death Deluxe Isotope Dovetailed Isotope Eyestalker Isotope Gift Wrapped Isotope Gifting Mann's Wrapping Paper Isotope Gingerbread Winner Isotope Glacial Glazed Isotope Hana Isotope Health and Hell (Green) Isotope Horror Holiday Isotope Igloo Isotope Kill Covered Isotope Macaw Masked Isotope Merc Stained Isotope Organ-ically Hellraised Isotope Pacific Peacemaker Isotope Peppermint Swirl Isotope Quack Canvassed Isotope Raving Dead Isotope Saccharine Striped Isotope Seriously Snowed Isotope Simple Spirits Isotope Skull Cracked Isotope Sleek Greek Isotope Star Crossed Isotope Sunriser Isotope Sweet Toothed Isotope Totally Boned Isotope Warborn Miami Element Non-Craftable Strange Strange Hot Unique

State Distribution for The Panic Attack

Particle Distribution for The Panic Attack

Schema Tracking

  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.80000001192093.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 0
  • Name changed from panic_attack to damage penalty.
  • Class changed from panic_attack to mult_dmg.
  • Value changed from 1 to 0.69999998807907.
  • 1
  • Name changed from panic_attack_negative to single wep deploy time decreased.
  • Class changed from panic_attack_negative to mult_single_wep_deploy_time.
  • Value changed from 2.5 to 0.5.
  • 2
  • Name changed from auto fires full clip penalty to mult_spread_scales_consecutive.
  • Class changed from auto_fires_full_clip to mult_spread_scales_consecutive.
  • 3
  • Name changed from fire rate bonus with reduced health to bullets per shot bonus.
  • Class changed from mult_postfiredelay_with_reduced_health to mult_bullets_per_shot.
  • Value changed from 0.5 to 1.5.
  • 4
  • Name changed from fire rate bonus HIDDEN to fixed_shot_pattern.
  • Class changed from mult_postfiredelay to fixed_shot_pattern.
  • Value changed from 0.69999998807907 to 1.
  • 5
  • Name removed.
  • Class removed.
  • Value removed.
  • 6
  • Name removed.
  • Class removed.
  • Value removed.
  • 7
  • Name removed.
  • Class removed.
  • Value removed.
  • Image URL changed from http://media.steampowered.com/apps/440/icons/c_trenchgun.e5628dd3a7d93a8a9ce6bda057a1e68b79d139c5.png to http://media.steampowered.com/apps/440/icons/c_trenchgun.1c4f0cd6df6024b792e8884c898ff485ad6fc029.png.

  • Large image URL changed from http://media.steampowered.com/apps/440/icons/c_trenchgun_large.9161e3b43a6cf315e606913ec3a6a6972e099129.png to http://media.steampowered.com/apps/440/icons/c_trenchgun_large.5dce9611333d597436db1f6ab50c7f66bf6e646d.png.

  • Attributes
  • 7
  • Name changed from auto fires when full to single wep deploy time decreased.
  • Class changed from auto_fires_when_full to mult_single_wep_deploy_time.
  • Value changed from 1 to 0.5.
  • 8
  • Name removed.
  • Class removed.
  • Value removed.
  • Attributes
  • 4
  • Value changed from 0.85000002384186 to 0.69999998807907.
  • 5
  • Value changed from 0.66000002622604 to 0.5.
  • 8
  • Name defined as single wep deploy time decreased.
  • Class defined as mult_single_wep_deploy_time.
  • Value defined as 0.5.
  • Name defined as Panic Attack Shotgun.
  • Definition index defined as 1153.
  • Item class defined as tf_weapon_shotgun.
  • Item type name defined as Shotgun.
  • Item name defined as Panic Attack.
  • This item's name is now prefixed with a 'The' if it is not a special quality.
  • Item slot defined as primary.
  • Player model defined as models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/weapons/c_models/c_trenchgun/c_trenchgun.
  • Minimum level defined as 1.
  • Maximum level defined as 99.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/c_trenchgun.e5628dd3a7d93a8a9ce6bda057a1e68b79d139c5.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/c_trenchgun_large.9161e3b43a6cf315e606913ec3a6a6972e099129.png.

  • Craft class defined as weapon.
  • Craft material type defined as weapon.
  • Capabilities
  • This item can now be given a custom name.
  • The item is now gift wrappable.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Used by classes
  • 0 defined as Soldier.
  • 1 defined as Heavy.
  • 2 defined as Pyro.
  • 3 defined as Engineer.
  • Per class loadout slots
  • Soldier defined as secondary.
  • Heavy defined as secondary.
  • Pyro defined as secondary.
  • Engineer defined as primary.
  • Attributes
  • 0
  • Name defined as panic_attack.
  • Class defined as panic_attack.
  • Value defined as 1.
  • 1
  • Name defined as panic_attack_negative.
  • Class defined as panic_attack_negative.
  • Value defined as 2.5.
  • 2
  • Name defined as auto fires full clip penalty.
  • Class defined as auto_fires_full_clip.
  • Value defined as 1.
  • 3
  • Name defined as fire rate bonus with reduced health.
  • Class defined as mult_postfiredelay_with_reduced_health.
  • Value defined as 0.5.
  • 4
  • Name defined as fire rate bonus HIDDEN.
  • Class defined as mult_postfiredelay.
  • Value defined as 0.85000002384186.
  • 5
  • Name defined as Reload time decreased.
  • Class defined as mult_reload_time.
  • Value defined as 0.66000002622604.
  • 6
  • Name defined as clip size penalty HIDDEN.
  • Class defined as mult_clipsize.
  • Value defined as 0.66000002622604.
  • 7
  • Name defined as auto fires when full.
  • Class defined as auto_fires_when_full.
  • Value defined as 1.