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http://www.tf2outpost.com/trade/6640056 Offer of 2 s widows (8-9 keys not counting overpay)
http://www.tf2outpost.com/trade/7261505 9 keys each, sold one
http://www.tf2outpost.com/trade/7483107 8.99 keys (rejected offer of 8)
http://www.tf2outpost.com/trade/7337752 10 keys unsold
http://www.tf2outpost.com/trade/7115886 C/Os of 10 keys and black flops, both old and untaken
http://www.tf2outpost.com/trade/7484187 Unsold @ 10 keys (but it was posted right before outpost went down)
http://www.tf2outpost.com/trade/7188792 Lol 12 B/O
http://www.tf2outpost.com/trade/7412578
http://www.tf2outpost.com/trade/7467530
http://www.tf2outpost.com/trade/7461763 unsuccessful buyers at 7
I couldn't verify the other suggestion's low range, so here is a compromise. Clearly easy to get for 9. Any buyers above 7 don't seem to be buying anymore.
lol you and Brad are both Orange Belts. Anyways I'll stay neutral on both suggestions for now. My friend is a quickbuyer and picked one up on a trade server for 7 keys last night. Unfortunately he doesn't understand the need for price sites, so he does feel like screenshotting the proof for me.
Ever since I became a mod most of my suggestions are counter-suggestions :P
I usually object to putting quickbuyers in the range--the entire point of quickbuys is to sell for more.
I realize this. I just like sharing empirical evidence.