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3 month old price, proof below.
http://www.tf2outpost.com/trade/9931125
- 7 pure (Offered twice/Sold for 7)
http://www.tf2outpost.com/trade/10068343
- Circling Hearts Drill (3.5) + G. Energy Toque (2.2) + 1 = 6.7 buds
- 4 pure + Planets Voodoo (1.9) + Planets Fruit (1.1) = 7 buds
http://www.tf2outpost.com/trade/10305069
- C. Bubbles Dragon (3.5) + G. Bonk (2.2) + 1 + Summer Shades(0.25) = 6.95 buds
http://www.tf2outpost.com/trade/9364810
- Rejected 6.6
- Burning Milkman (7.6)
- Stormy TC ( 7.15)
- 6 buds + 4 bills
- 6.5 buds
Don't hate on me cause i have the hat, I think my evidence proves this needs a slight price bump
How i set the high end:
- The multiple 7+ bud offers in promos
- The multiple 7+ bud offers in unusuals
How i set the low end:
- 6.5 pure being offered many times (Sometimes rejected)
All Unusual offers have overpay principle (mid price*0.9) applied.
Looks good UP+ but you should have waited for the price of buds to settle.
Lol you're probably right.
But the problem with that is then the unusual offers become devalued, because Backpack.tf automatically adjusts unusual prices for bud inflation/deflation.