Price Suggestion
~11 keys
n&b
Unusual Respectless Rubber Glove Nuts n' Bolts
78 votes up
33 votes down
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Comments

as you well know, any unusual can get 12 keys.


http://www.tf2outpost.com/trade/10926560

-retracted offer of orbit. fire milkman (31 keys or so)


http://www.tf2outpost.com/trade/11075153

-white bills and 3 keys = about 12 keys

http://www.tf2outpost.com/trade/10224024

-sale of 15 keys, made a key trade later with most of them being Neon's


http://www.tf2outpost.com/trade/10926423

-white bills and 3 keys

-10 robokeys = 13.5 keys


Buyers buying any unusuals at 12 keys:


http://www.tf2outpost.com/trade/10321185

http://www.tf2outpost.com/trade/9717664

http://www.tf2outpost.com/trade/9659785

http://www.tf2outpost.com/trade/9625303

http://www.tf2outpost.com/trade/9705504

http://www.tf2outpost.com/trade/9896694

    Milkman offer even the seller was surprised about haha.


    http://www.tf2outpost.com/trade/9659785 - too much to read but the guys rejected a 12 key nuts hard counter and planets hard counter. I think it's more reasonable to assume these buyers you listed "may" buy an unusual for 12 keys, they certainly aren't buying every 12 key unusual.


    Sorry but I can't see the proof of this unusual selling at 12 (albeit the bills + 3 keys offer) don't see any reason for the 15 key high range either...

      sale of 15 keys makes high end.

      the low end is a refresh of the 12 key price, i cant really prove it goes much higher.

      prob the reason they rejected the counter offers was that they were bad heavy hats, and didnt want to bother with reselling.

      to clarify on my 12 key low end: the minimum you can get is 12 keys, as there are many readily available buyers. obviously, the sellers are stubborn enough that they want to sell higher.