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Nutsack (12-13)
Hat #1
http://www.tf2outpost.com/trade/12587160 Wants 14, Rejected 11, 10 keys+crate 40, 12 keys.
Hat #2
http://www.tf2outpost.com/trade/13565309 Wants 13
http://www.tf2outpost.com/trade/12471950 Sold for Mint Bill+kringle+S Shotty+2 keys (11.5 Keys w/ overpay)
http://www.tf2outpost.com/trade/12408149 Sold for Max-ts bill-bubbling ushanka-bubbling spartan-uc hi5 (9 keys)
http://www.tf2outpost.com/trade/11468545 Sold for White bill+Wrapped summer shades (13 Keys)
Hat #3
http://www.tf2outpost.com/trade/12684732 Rejected Bmoc (11 Keys with overpay)
You don't have to use overpay if someone offers a B.M.O.C., a B.M.O.C. is a highly traded item has a rather set value of what it could foreseeably fetch in keys. Overpay is more commonly used when calculating Unusual overpay meaning someone offered with an unusual. This is because unusuals are not commonly traded at high frequency daily and therefore it may take days to weeks to resell for a certain amount, and its unknown whether anyone is even willing to pay that amount. Therefore you may treat B.M.O.C.s at 12 keys instead of applying that massive 10% reduction in value which is even less than some quicksell buyers pay for them.
-- Baloo with 6 upcomments
btw you should change your first line. And upvote.