Price Suggestion
~19 keys
kill-a-watt
Unusual Jumper's Jeepcap Kill-a-Watt
14 votes up
84 votes down
Advertisement
Related Suggestions

This suggestion was closed by [GIRL] Mr. Bucket.

Comments can no longer be left on this suggestion.

Comments

it can't low then 5 nuds cause it a robo effect and hard to get no one in outpost atm who selling this hat

    watz nuds??how much it worths??half buds or something??

    Because thats TOTALLY not manipulation is it

      well i know you r trying to rise ur unusual's price but it cant be like that

      even sunbeams goes for 5 and shorching goes for 6 your suggestion surely ll be rejected

        And it's stuff like this that makes me wonder how you even got this hat in the first place. Must've unboxed it yourself.


        Also, it is NOT a robo effect. Read up: http://wiki.teamfortress.com/wiki/Unusual.

        Basically it should be worth 2x it's amount because you own it right?

          not really cause it hard to get cause no one no selling atm on outpost

            This doesn't make any sense.

              By your logic every unusual should be worth more.

              But by the logic of bp.tf, your logic fails as you need proof.

              And also you own one, which is going for price manipulation.

                These are no more difficult to get than a normal unusual. The chances of getting a robo effect are just the same as any other one, as long as it's opened through a robocrate.

                  Absolutely correct. One piece of clarification though, this is not a robo effect. Common misconception. :)

                  Rare doesn't always mean its worth something. I could have a the only glass tuba in the world, but if nobody wants the thing then its worthless.

                OMG! Thanks for collecting SO MUCH proof!

                  FREE POINTS FOR EVERYONE. YOU GET SOME POINTS AND YOU GET SOME POINTS. EVERYBODY GETS FREE POINTS!!! ~ Oprah Winfrey