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My first suggestion, don't get mad!
4 of 4 on the market.
Link\Sold\Buyout\Time, only some have Sold.
http://www.tf2outpost.com/trade/15721062 \ 5 buds, 4 in keys \ Unsold 6 days
http://www.tf2outpost.com/trade/15807353 \ 4 buds (quick sell) \ Unsold 4 days
http://www.tf2outpost.com/trade/15234083 \ Smoking Veil (2.7buds) \ 5 buds \ Unsold 2 weeks
http://www.tf2outpost.com/trade/15557771 \ Flaming lantern Ten Gallon (2.7-3) \ 5 buds \ 3 days
This is what I have gathered.
Thank you for reading this.
You have to generate a range based on actual sales, not just B/O's an offers.
Oh. Well it was sold for a smoking veil. Then a gallon too.
Also, if something is unsellable at a current price then shouldn't it go down?
It doesnt have a price :/
I mean, for now at least let it be set at a range which is based on votes with correct proof of it being unsellable.
There are 2 solds. However, the suggester has not used original prices.
Using original prices, the Veil is worth 2.7 at low end, and the Gallon is worth 3 at low end. 2.7 - 3 would be an accurate range.
Thanks, updated. I was following backpack.tf prices as I heard those are the 'original' prices I should use.
To fin the original price, click "stats" under the hat, the hover your mouse over the final blue dot at the end of the graph that is displayed, and it will tell you the original price, then you take the low end of that, or use it to calculate overpay
http://it.tinypic.com/r/29gheh1/5
flaming gallon is 3 buds
http://www.tf2outpost.com/trade/15786760 there's an offer about 4 buds in unusual.
Smoking veil would be 2.7 after overpay and that isn't reflected in the range. As indicated, the range on new hats must be based on at least 2 sales: http://forums.backpack.tf/index.php?/topic/3306-new-rule-regarding-unusual-suggestions-two-sales-rule/