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Oh, how I missed doing these.
When necessary, overpay is applied: ((High value + Low value) / 2) * 0.9, rounded up.
1. SOLD FOR 1 BUD 18 KEYS PURE = ~2 buds ( http://www.tf2outpost.com/trade/16724846 )
2. SOLD FOR STORMY STORM CONQUISTIDOR = ~1.2 buds ( http://www.tf2outpost.com/item/440,2160746995,321,5 , http://www.tf2outpost.com/item/440,2170181747,721,5 ) (Ravage -> Burrito)
3. SOLD WITH O. FIRE BACKBITER'S FOR CLOUDY MOON BOOT = ~1.4 buds ( http://backpack.tf/id/76561198041819492?time=1386921600 , http://backpack.tf/id/76561198041819492?time=1387094400)
EXTREME OUTLIER: Sold for Australium Scattergun = ~2.8 buds ( http://backpack.tf/id/76561198067496691?time=1386662400 , http://backpack.tf/id/76561198067496691?time=1386921600 )
There's quite a spread of prices...Maybe a higher range would suit this better? Just my opinion. Good proof anyways
if 2.8 is an outlier, 1.2 should be an outlier
Not really. 2.8 is .8 buds away from the next price, while 1.2 is only .2 buds away from the closest sale.
http://www.tf2outpost.com/trade/17276739 offered 2 buds
http://www.tf2outpost.com/trade/17963166 added sweets for a scorching toe. 2-sweets, that dont appear to be more than .1. should be 1.9ish
http://www.tf2outpost.com/trade/16499019 2?
1.2 and 1.4 are definite outliers, usually sells for about 2 it seems
http://www.tf2outpost.com/trade/18057339 g fetti grimme + 6 keys = 1.8 but outdated
1.8/1.9 - 2 is the best range. 1.8 if the sale goes through, 1.9 if it doesn't
Range is much too large IMO. I'd put more weight into pure over item sales too.