Price Suggestion
Strange Archer's Groundings
Submitted by cc
~1.15 keys
Strange Archer's Groundings
97 votes up
17 votes down
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Comments

Counter-suggesting!

1 key sold:

http://www.tf2outpost.com/trade/19513721

1 key 3 ref sold:

http://www.tf2outpost.com/trade/19302299

1.3 keys sold:

http://www.tf2outpost.com/trade/19487425

http://www.tf2outpost.com/trade/19493079

2 keys sold(outlier):

http://www.tf2outpost.com/trade/19419609

Unsold at 2 keys:

http://www.tf2outpost.com/trade/19257507 (about three weeks)

Unsold at 3 keys:

http://www.tf2outpost.com/trade/19055749 (about a month)

2 in classfied ads for a key and 1 for 2 keys

    Honestly it's not better than the other one.

    The one key seller sold within a day, and only one link at that.

      Idk either but a range is better rather than just 1.3 keys flat, look at the classfied ads, there's two for a key and one for two keys

        Looks like to me 1 key is needed in the range, even though it might sell fast.


        http://backpack.tf/classifieds/search/id/53412d124cd7b84b0e8b46b3 --> 2 at 1 key

        http://www.tf2outpost.com/trade/19581986 --> Selling at 1 key

        http://www.tf2outpost.com/trade/19487425 --> Gifted, sold at 1.3 keys.


        Anything above 1.3 clearly does not sell.

        ~

        Accelerating the speed of the car.

          What matters is that it should be available for the lower end, which as far as I can see it is in the classifieds, but if that one sells 1.3 flat would be more accurate. It's hard to price those since they haven't become craftable yet and strange hype soared when they got retired