Price Suggestion
The Reserve Shooter
Submitted by toast
~0.05 ref
Unique Reserve Shooter
46 votes up
127 votes down
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Comments

6 Month Old Price.


All on classifieds going for 0.11

And more going for 0.11 on outpost. Over 20 Pages being sold for a scrap or more than a scrap.

Looking through all the pages I see none being sold for the price they are now.


Sold/Buyers at 0.05


Sellers/Buyers at 0.11

http://www.tf2outpost.com/trade/21318332 selling

http://www.tf2outpost.com/trade/21464859 selling

http://www.tf2outpost.com/trade/21508974 selling

http://www.tf2outpost.com/trade/21520729 selling

http://www.tf2outpost.com/trade/21416133 selling

http://www.tf2outpost.com/trade/21454616 selling

http://www.tf2outpost.com/trade/21145082 selling

http://www.tf2outpost.com/trade/19657156 selling

http://www.tf2outpost.com/trade/21329369 buying

    That last one is buying at 0.05

    You need buyers and solds not selling

      6 Month old for a reason.

      No solds proof

        Most people sell weapons at 0.11 for easy profit, but you have no solds: downvote

          scrap.tf

          Here, >20 reserve shooters for a weapon each.

            bot traders usually don't count as proof

              Don't see why not. They are almost always available and currently below the suggested range.

              And they still have a lot of reserve shooter.

                then EVERY weapon that is traded 0.05. So we have 30 sellers ONLY from scrap.tf so we should make every thing 0.05 scrap.

                They also buy craft hats for 1.11 so we should make craft hat prices for 1.11.

                They also buy any item for usually 50% - 75% so we should lower the price to that amount right?

                  You are confusing buying with selling. Correct, they BUY hats at 1.11 ref. Does that make a specific hat steadily available at 1.11 ref? No.

                  They buy items fo 50%-75%, does that make every item steadily available at that price? No.


                  Experience shows:

                  If a weapon is not available for 1 weapon, then scrap.tf is always out of stock on those. Scrapbanker grab these as soon as they are in the bots. Because why would they leave one of these in the bots if you could easily trade the weapon for 1 weapon and resell it for 1 scrap?

                    But you just said that. scrap.tf sells weapons for 0.05 so you were using that as proof

                      Let me get through your statement and show you were the logical gap is.


                      then EVERY weapon that is traded 0.05. So we have 30 sellers ONLY from scrap.tf so we should make every thing 0.05 scrap.

                      True so far...given that the weapon is available. Try to find the B.A.S.E. jumper on scrap.tf.


                      They also buy craft hats for 1.11 so we should make craft hat prices for 1.11.

                      Logical gap...what has them buying to do with them selling? How can you say that every hat is steadily available at 1.11 ref each just because they buy any hat at 1.11 ref each? Let me explain to you, what we could prove.


                      Let's say the hat "Gud Hat" is priced at 2 ref at backpack.tf. Scrap.tf sells any hat at 1.33 ref and has at any given time around 10 "Gud Hat"s in their inventory. That means 1.33 ref is steadily available and the price on backpack.tf is too high and at least needs a range.


                      Why can we not include 1.11 ref into the range? For every of these "Gud Hat" they have, someone must have sold it at 1.11 ref

                      True. But since when do we include quickbuys into the range? E.g. so many traders are buying s. machinas at 16 keys just to resell them later at 18 keys. But we are not including 16 keys into the range for a s. machina since we label them as quickbuys.

                      So unless scrap.tf has an excessive amount of "Gud Hat"s (which would mean practically nobody buys them at 1.33 ref and tons of people sell them at 1.11 ref) the buying price 1.11 ref is not supposed to be in the range.


                      You just said quickbuys don't count. Isn't scrap.tf quickselling?

                      Quickselling = selling below the price = the amount will reduce drastically = the weapon won't be there anymore shortly

                      Just look at scrap.tf. They still have a lot of reserve shooters they trade for 1 weapon. Why would you need to remove the 1 weapon from the price range then? I could go to scrap.tf right now and trade my unique black box for a reserve shooter.


                      If there are any further questions, feel free to ask.