Price Suggestion
Strange Archimedes
Submitted by Cave
~14.5 keys
Strange Archimedes
175 votes up
19 votes down
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Comments

Well my previous suggestion was an Complete fail.

24 days old pricez :D

~Sellers~

Sellers for 9 keys :

http://www.tf2outpost.com/trade/22212536 - 3 days

http://www.tf2outpost.com/trade/22184976 - 4 days

Selling for 10 keys :

http://www.tf2outpost.com/trade/21380197 - 1 month

http://www.tf2outpost.com/trade/20014209 - 3 months

Selling for 11 keys :

http://www.tf2outpost.com/trade/21938909 - 2 weeks

Selling for 13 keys :

http://www.tf2outpost.com/trade/22272910 - 21 hours

Parts attached / taunts / offers / set

http://www.tf2outpost.com/trade/15322910

http://www.tf2outpost.com/trade/21633907

http://www.tf2outpost.com/trade/19245436

http://www.tf2outpost.com/trade/21570103

http://www.tf2outpost.com/trade/22156690

I do think that 9 keys would be a better range.

since 10 - 13 keys aren't getting very fast sold.

Leave feedback <3

    Need Solds mate

      Ugh LostJedi Just because you saw one day on a price suggestion for lets say strange scattergun rising and they all said it needs solds doesnt mean when you lower stuff its the same thing if u have sellers then thats fine

        oh thought he was raising the price my mistake

          Someone admitting a mistake??

          ON THE INTERNET????

            it's a one in a internet-lifetime miracle! sorry for spam .-.

        You don't need sold to lower a price. In this case he needs to provide sellers at 9 and unsold at 10

        Also shadowman, your first link is unsold, the second is not in bp anymore but i dunno what it solds for :S

          Solds = High price

          Unsolds = Low price


          get the picture?

        Alright alright :\

          If ur lowering a price, you dont need solds but its best to have some. If your rising a price, you need solds C: