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Sellers:
4
http://www.tf2outpost.com/trade/23519348
http://www.tf2outpost.com/trade/23525490
http://www.tf2outpost.com/trade/23514762
http://www.tf2outpost.com/trade/23525511
http://www.tf2outpost.com/trade/23509504
http://www.tf2outpost.com/trade/23506853
http://www.tf2outpost.com/trade/23390585 Unbumped
4.22
http://www.tf2outpost.com/trade/23463957
4.33
http://www.tf2outpost.com/trade/23486165
http://www.tf2outpost.com/trade/23509327
http://www.tf2outpost.com/trade/23502559
http://www.tf2outpost.com/trade/23503167
http://www.tf2outpost.com/trade/23308500
http://www.tf2outpost.com/trade/23514762
Classifieds:
http://backpack.tf/classifieds/?item=Powerjack&quality=11&tradable=1&craftable=1
11 x 4.00
2 x 4.22
12 x 4.33
~
these quicksellers ruined the hype I started ;_;
this item on SCM is very cheap ..
'Accepted 5 hours ago'
-.-
And... Is there a problem with that?
Shouldn't the market be allowed at least a day to adjust to the price change?
There isn't a general cooldown rule applied yet as far as I know, although it was suggested recently in the forums.
http://forums.backpack.tf/index.php?/topic/22322-general-cooldown-rule-for-all-items/#entry247871
By the way, the previous suggestion was too conservative as you can see.
If you think I'm downvoting- don't worry, I hardly ever. Anyway;
Yes, i saw the recent suggestion, and yeh, I hope they do put it in.
Until it's in, I guess I'll upvote lol