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Cho-Cho!
Sale #1: 1.1 buds
[No outpost link]
Sold for a Terror Watt Guadalajara
Guad: http://backpack.tf/item/2582732392
Brigade: http://backpack.tf/item/1518314785
Sale #2: 3 = 1.9 + x x = 1.1 * 0.9 = 1 bud
http://www.tf2outpost.com/trade/24762426
Sold with a DP Soldered Sensei for a Beams Rubber Glove
Glove: http://backpack.tf/item/283068498
Sensei: http://backpack.tf/item/2527517237
Brigade: http://backpack.tf/item/1518314785.
Sale #3: 1.5 buds
http://www.tf2outpost.com/trade/24376630
Sold for 1 bud + 7 keys
Sale #4: (duped)
http://www.tf2outpost.com/trade/24444001
Sold for 17 keys
Sale #5: (duped)
http://www.tf2outpost.com/trade/24281270
Sold for 16 keys
Mini:
Guad: 5 = 0.6 + 1 + 2.3 + x x = 1.1 buds
http://www.tf2outpost.com/trade/24505753
Sold with a Terror-Watt Lucky shot + Aussie FaN + SF Pro Eyelander for a GE Armored Authority.
Lucky: http://backpack.tf/item/1980338907
Guad: http://backpack.tf/item/2582732392
Armored Authority: http://backpack.tf/item/1705446466
Aussie FaN: http://backpack.tf/item/2368540362
SF pro Eyelander: http://backpack.tf/item/2172726278
Eyelander: http://steamcommunity.com/market/listings/440/Strange%20Professional%20Killstreak%20Festive%20Eyelander
23.5 / 2.49 = ~9 keys ~0.6 buds
Rubber Glove:
http://www.tf2outpost.com/trade/24766640 - 3 bud B/O
Soldered Sensei: 2.1 * 0.9 = 1.9 buds
http://www.tf2outpost.com/trade/24700782
Seller was going to accept an Orbiting Planet's Yellowbelt, but it doesn't seem to have gone through yet.
Thank you, have a nice day.
Thank you ERASER [BY] for a few sales!
Kinda big range for unusual (50% of price is range)
Then why have unusuals been priced at 2-3?
I'm not saying it is wrong, but it seems kinda useless to have 50% range
Quack
Ain't you got a midterm or a final to be doing pal?
Then not sure : http://backpack.tf/vote/id/54c19459b98d88ea648b48d1
Sale 2 - multy ( 3 hats) sale - the price will be incorrect !!
http://www.tf2outpost.com/trade/24444001 (duped) 17 keys ~1.17 > 1.1 sold for~2 days(~Q/S)
http://www.tf2outpost.com/trade/23718637 17 keys ~1.2 /bud=14 k/
http://www.tf2outpost.com/trade/24281270 (duped) ~16 keys~1.2 /bud 12-14 k/ sold for~2 days(~Q/S)
+ http://www.tf2outpost.com/trade/24424164 --> http://www.tf2outpost.com/item/440,3396033644,30175,5 ~1.3+
http://backpack.tf/profiles/76561198084050641?time=1420358400
Stormy Cotton Head(~1.4~1.3)+key ~1.35
Why not 1.2-1.5 ? This is sales in price range 1.1-1.2 sold quickly.
I don't know what you're talking about with sale 2, it's not wrong.
http://forums.backpack.tf/index.php?/topic/6033-new-unusual-price-suggestion-guide-the-cheat-sheet/ --> Part 4. " Basically, if a hat is a small piece in a large deal, that sale should not be used as proof. " Multi-hat trades
If there exists a lot of pure sales >> 1.1 ,why use this is sale 2 -it is wrong , also price range very big (1-1.5),
1,2-1,5
That is not a large sale -.-
Here is not important that the magnitude of the value - Important Brigade is PART of the deal , If you would like to determine the value of Rubber Glove -no problem , but not cost Brigade here.
Mini for DP Sensei(T-W Guadalajara also ) can only confirm other evidence , but you have no other proof on 1-1.1 buds , if we consider that ALL pure sales more than 1.1 buds^^ -->1-1.1 dead price range.
I agree with ERASER. I think 1.2-1.5 would be better. It's not so much that the sale is complex, it's that a higher tier hat shouldn't be used to price a lower tier hat. The beams glove could be 2+/-0.3 buds and it wouldn't make any difference. But having a 0.3 buds uncertainty here could make that sale value anywhere from 0.7 to 1.3 buds which would be a huge difference for this hat.
In situations like this where you have 3 pure sales, I would always price off the pure sales and ignore unusual sales if they are less than every single pure sale.
So, should I just be resuggesting at 1.2-1.5?
Yeah, I'd go off the pure sales alone here.
Ok, I'll resuggest when I get to a computer.