Price Suggestion
Frostbite Conjurer's Cowl
Submitted by traitor joe
~700 keys
frostbite
Unusual Conjurer's Cowl Frostbite
57 votes up
59 votes down
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This suggestion was marked as bad price range and closed by neverclever.

The price range was either too broad or did not accurately reflect how the item was traded. Therefore, this suggestion has been closed.

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Comments

Just sold it for 72 keys and 1 bud.

http://i.imgur.com/TZhqgh6.png

http://i.imgur.com/gsPBsNg.png


Constructive criticism is encouraged.

    What did you buy it for?

      http://backpack.tf/vote/id/54fa6247b88d88470e8b47b6

      It had Headless Horseshoes and Chromatic Corruption

        So 6.1 with overpay assuming it's suggestion passes and that it was a 1:1. We might need a range here.

          6.1? Also, what would the range be?

            6.1-7 :v

              Where did 6.1 come from

                From your purchase. 6.1 if applied overpay, though the Stove Pipe is still outdated.

                  That's why I linked my suggestion. There, you can see I bought the Stovepipe for ~6.8.

                  Uh, your 1:1 with the knifestorm stovepipe?

            spells/paints don't add any value on unusuals.

            also, looks like this needs a range since you have 2 sales now

              So like, a 15 key spell would add nothing to an unusual?

                yup. spells never added value in the first place

                  So why is it worth 15 keys

                    cause people pay crazy amounts for spells this year

                    didnt happen last year

                      Paints, spells, and the like never add value to unusuals

                        That's a very narrow way of thinking. Most unusuals are worth much more than paint or spells, of course, but this particular spell is worth more than some unusuals in the first place. Disregarding a potential 0.5+ buds bump in value is absurd. People add value to spec/pro KS on aussies, why not to very expensive spells on unus? Doesn't make sense to me, TBH.

                          This will probably need to be discussed with a mod.

                          Nevertheless, even if the spell added half value to the hat, it would leave it at 6.7 with Overpay, which would still demand a range. 7 Flat as it is looks poor, and if Traitor Joe doesn't resuggest I'll be forced to counter him.

                            So would it be 6.7-7? I thought outdated hats couldn't be used in a suggestion. pls dont take suggestion

                              Assuming the spell actually gives value, yes. Otherwise it would be 6.1-7.

                              As I said, this would need to be discussed with a mod.