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http://www.tf2outpost.com/trade/25356856
Selling for 180 keys.
http://steamcommunity.com/market/listings/440/Unusual%20Virtual%20Viewfinder
One seller at 324.33€ (about 142 keys if one key is 2.29€)
http://www.tf2outpost.com/trade/25534174
Selling for 200 keys.
200 key seller is in CS:GO keys, which are valued higher than TF2 keys, so the high end should be lower, or even unused. 142-180 seems better to me.
You need sales, not sellers.
That is for a raise, not a drop.
I think that for unusuals you still need sales.
Not for a drop. Let's take an example:
A random unusual is worth 50 keys. It sells easily for that amount, and a 60 key seller even sells it. The price changes to 60 keys.
Another unusual is also worth 50 keys. However, this one is hard to sell and has unsolds at 40 keys. Therefore the price will be changed to 40 keys.
suggestions can't be based only on b/o-s
http://forums.backpack.tf/index.php?/topic/6033-guide-for-unusual-price-suggestions/
not even for a drop
We made a temporary exception: http://forums.backpack.tf/index.php?/topic/33455-the-new-update-and-what-it-means-for-unusual-suggestions/
Still, basing the low end off an SCM seller is a problem since we have no idea how long it has been up and if the seller is marked or not.
what a awesome range ( ͡° ͜ʖ ͡°)
Don't use Steam Market sales; way to unreliable
Plus B/O's don't make up range...
I am quickselling my viewfinder for that amount,please dont use my quicksell price to lower its actual price :) thank you.
What if i say that your sale is barely a quicksell?