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Although the only usable sale at 9 keys is spec ks, sale at 11.6 on scm supports 9 keys is usable and therefor im using 9 keys.
Sale #1
Sold for 21,17 € - http://gyazo.com/5f10dc833a4f7c486e8d2660065f2347
History of the gunslinger - http://backpack.tf/item/3240231162
21,17 € is 22,99 $, rounded to 23 $
23 $ is 11.6 keys
NOTE: the history says it have pro ks on, but if you look at the screenshot, its does not have pro ks on when he bought it.
Sale #2
Bought for 9 keys pure - http://gyazo.com/19accf4b3f21bb2416ebcd8af5277599
History of the gunslinger - http://backpack.tf/item/2844912253
The trade - http://www.tf2outpost.com/trade/25621468
NOTE: It got spec ks, but if i paid normal price, it will still be under 9 keys.
Looks good to me, Upvote ;)
Spec KS kit for gunslinger is a key on the scm. At least discount that key from the price (so 8 keys), then maybe the suggestion has a slight chance to pass. Also market sale is not 11.6 keys, its more like 8-9 keys. I would say suggest at 8 keys flat.
Why isn't 23$ 11.6 keys?
Nvm he probably counted keys at 2$, Either way i counted keys at 2.375
and 23 / 2.375 = 9.7 close to 10, I think 9 is still better than 8
He probably used bp.tf $ price for keys (1.97$ atm). However you have to use the market price of keys at the time of sale (4th april) which was ~2.47$. 21.17€ is 22,88$, 22.88/2.47 = 9.25 keys, however for market sales you always have a range to take in consideration the fee for the seller. 22,88/1.15 (fee) = 19.9/2.47 = 8.05 keys.
That's why I said the sale has a range of ~8-9 keys, but since scm proof is only supportive and the other sale is more like 8 keys, I would say 8 flat is the price. :P
How to use market sales you can actually find that in the unusual guide:
Steam Community Market Sales
-For each SCM sale, please provide proof (screenshot) that the hat of that particular effect sold for the said price
-To determine a trade value, you should take in consideration BOTH what a buyer paid and what the seller sold (i.e. you will get a range from a single sale. low end = what the seller received; high end = what the buyer paid)
-Buyer value: Take the sale value divided by the value of keys AT THE TIME.
-Seller value: First factor in steam tax. Divide the sale value by 1.15. Then divide the result by the value of keys at the time of the sale as appropriate.
-Treat SCM sales as you would other sales - compare the sale value to other sales and b/os to determine if it is an outlier)
oh, i guess you're right.
8 keys would probably be more accurate.
resuggest at 8 mr. octopus