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SOLD on Market!
$250 Steam Wallet
My market history
http://i.imgur.com/piWGZ54.png
250 / 2.50 (Key) = 100 Keys
New owner
http://backpack.tf/profiles/76561198119073335
Its 1 of 1 :)
Sorry, you need 2 sales to be the first to price an item unless another sale has not happened within 3 months before or 1 month after.
Please stalk the history of the item.
SCM is currently dead. ( http://steamcommunity.com/market/listings/440/Mann%20Co.%20Supply%20Crate%20Key )
actually,the screen shows what he got. so you don't take /1.15
1. if making a suggestion out of a SCM sale,you gotta take into account both the buyer and seller
you listed it at about 293~$ ? right ?
the range should be 100-117 (i'd round to 100-120)
2. as it's 1:1. he needs to show intent that he won't resell. however i doubt he will. so that'll be fine
http://www.tf2outpost.com/user/76561198119073335
2.5 edit: but there have been more recent sales. yuck. i already sense 100-120 being an outlier and this getting priced at 50~
There has been more sales http://backpack.tf/item/3271333411
You seem to have bought it for a Strange Cloud 9 Law which would put this way higher.
Pricing an item is fine with SCM sales, just have other sales. :P It's best to wait a month in these situations to see if other sales occur.
http://backpack.tf/vote/id/5529c403ba8d88e0568b45b2
You need 2 sales.
Repeat that at collector's rack for example c:
Unless it'll appear on op within a month - that's fine (still need a correction tho)
Got a sale sold for a cloud 9 law
http://www.tf2outpost.com/trade/25292554
Law is outdated.
As others have pointed out, it's hard to tell if the new owner is a collector or not, so it'd be best to wait.
Steam market sales also require a range:
To determine a trade value, you should take in consideration BOTH what a buyer paid and what the seller sold (i.e. you will get a range from a single sale. low end = what the seller received; high end = what the buyer paid)
Buyer value: Take the sale value divided by the value of keys AT THE TIME.
Seller value: First factor in steam tax. Divide the sale value by 1.15. Then divide the result by the value of keys at the time of the sale as appropriate.
Thank you for the suggestion however.