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<(''<) <( ' ' )> (> '')>
Killing this some more
Unsold 1.6:
http://www.tf2outpost.com/trade/25845023 2 days autobump technically 1.5, whatever, no other 1.6 sellers
Sellers 1.5:
http://www.tf2outpost.com/trade/25844852 2 days autobump
http://www.tf2outpost.com/trade/25868858 young
Classifieds support drop
New notes, can't edit.
Unsold Bp.tf: http://www.tf2outpost.com/trade/25863093
1.6 Still unsold
1.5 first seller sold, second is unbumped.
This should be 1.2 keys
Just my opinion
The fact that you want to buy this item does not change the price of the item, you know.
It can
Example there is a new game out
People are buying it and the demands go up for it
You jack up the price a little and people are desperate and willing to pay the said amount of money
Lots of businesses do this - for example Taco Bell woth some of their food items
Or play station with their games and game systems
This is an economy of a video game based on individual sellers and virtual items, not a huge corporation. It does not work that way. If 1000 people want to buy BF Team captain for 1 key, it does not make it 1 key. This is the logic you are trying to support.
Ever heard of supply and demand?
Seems like you never heard of it
Seems like you've never heard of the price suggestion rules. Keep the real life economy out of this. How do you think these have gone through:
http://backpack.tf/vote/id/5527271cb98d8877138b45b2
http://backpack.tf/vote/id/554136d2ba8d88ec328b45a4
It's not based on what one wants to pay for them, it's based on what one sells it for. You can think with your ways idc, but keep it out of suggestions. End of argument.
And make sure to (re)read these, they're helpful
http://backpack.tf/rules
http://backpack.tf/help/suggestions
Thnx I'll look into it