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Sellers on tf2shop.net sell for 0.15$ http://tf2shop.net/details/5002-6
Sellers on marketplace.tf sell it for 0.13$
tf2outpost.com users sell for 0.13$
http://www.tf2outpost.com/trade/25428078
http://www.tf2outpost.com/trade/12419098
http://www.tf2outpost.com/trade/24900967
Also ref isn't a mash-up of 0.09$ i find weapons to be more around the 0.01$ value and scrap to be around 0.02$ but that's just my opinion
and in other terms lets say a scrap WAS measured to yield 0.02$ then ref prices would be at 0.18 (Which if you multiply by 14 you get the closest answer to the main pricing of a key in the tf2 in-game shop which is basically saying keys should NOT be up to 19 ref but down to the bare amount between 13 and 14 ref) but we cannot afford to change our thoughts about it so quickly as ref was updated to 0.12$ not too long ago and if we changed the ref value to go up to 0.18 then the tf2 economy would fall apart trying to figure out new prices for items
Don't you need solds??
btw this is my first price suggestion so i cant help it regarding if any one finds flaws like "little to no solds" i read the rules but i didnt know i required solds or buyers for this
You don't have "little to no solds," you have no solds at all.
Close this, because your proof is invalid.
Sellers =/= Sold, your proof is invalid. You need solds or buyers to raise the price.