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~7 keys
kill-a-watt
Unusual Larrikin Robin Kill-a-Watt
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Sale #1

Sold with 5 keys for a flaming lantern Doctor’s Sack (outdated at 17 mini at 14)

http://imgur.com/a/rQt0l

He offered so no overpay required 14-4=9


Sale #2

Sold for steaming Safe’n’Sound (outdated at 16 mini at 13)

http://www.tf2outpost.com/trade/26170007#latest

13 x 0.9 = 11.7 -> rounding to 12


Minis

Sack

http://imgur.com/KsCgBhc - sold with 10 keys for HG Batters (25) 25-10 = 15

15 x 0.9 = 13.5 -> rounding to 14

http://www.tf2outpost.com/trade/26266852 - quicksold for 11 keys


S’n’S

http://www.tf2outpost.com/trade/26272299#latest – sold for dp honcho’s (14)

14*0.9 = 12.6 -> 13


Sales at 9 and 12

    Some more sales

    http://www.tf2outpost.com/trade/26277928 Traded this + ~ 2 keys in sweets for smoking Liquidator's Lid(15.5 keys * 0.9 = ~ 14 keys). Making this ~ 12 keys

    http://www.tf2outpost.com/trade/25931793 Traded this + ~ 14.4 keys in sweets + 2 keys for Demonflame Carouser's Capotain(36.5 keys * 0.9 = ~ 33 keys). Making this ~ 17 keys. Cap at b/o 16 keys.

    http://www.tf2outpost.com/trade/26270549 Traded this + 1 key for Stormy Storm Reggaelator(19.5 keys * 0.9 = ~ 18 keys). Making this ~ 17 keys.


    So we have sales at 9, 12, 12, 16, 17. I would call the sale at 9 an outlier and go with 12-17 keys here.