Price Suggestion
~9.5 keys
p.fetti
Unusual Ol' Snaggletooth Purple Confetti
76 votes up
61 votes down
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Comments

Proof--------------------

seller at 18

http://www.tf2outpost.com/trade/26462253

seller at 19

http://www.tf2outpost.com/trade/26466695

    "Where them sales at?"

      I'm not familiar with unusual suggestions, but your range is wrong even if you had enough proof (which i don't think you have).

        He need sales to put a range at least 2, which is pretty obvious why. And the proof he have proved is weak and not 'really valid'.

        Legit question, where does your range come from? (Question to the submitter, not you K1ng.)

          Yeah, that range question is what came to my mind first. What i'm not sure yet (because i haven't read unusual suggestion rules properly - will do soon :P) is if you can lower the price of an unusual based on unsolds, just like you do with regular items. The first seller for 18 keys has been there for a week even saying it's a "extreme QS", but hasn't sold it yet.


          Edit: That seller has gotten some item offers, even a GTA V game (looks too suspicious to me), and hasn't accepted, so probably not a really "extreme QS".

            I'm not sure 100 percent sure if you can lower a unusual's price based on just unsolds. I've seen several suggestions passed through with that method. Not many, just a few. Common unusual suggestions are based on each sale, typing: Before *link* | After: *link* to prove the actual sale, that way. 2nd sale: Before: *link* | After: *link*. To make a range (Obvious, 2 sales = range/low end and high end) The actual After and Before thing, is links showing the time before the sale happend (in the owners bp who bought/sold something) and then after to show what he exchanged/or received, such as pure/mixed/overpay.

            I'm not really good at unusual suggestions tbh.

              Hmmmm yes, that's the most common way to do it. Anyways, i will read the unusual suggestion guide/rules properly to know more about this matter.


              Thanks for your answer!

                No problem amigo, I'm just glad to help! :)

                  See my other comment

                  B/Os alone can only be used to drop the value on a hat if all three of these criteria are met


                  (1) You are dropping the value on the hat (you cannot raise the value on a hat based on a b/o

                  (2) You must drop the mean value of the hat by at least 15%. (i.e. You shouldn't be dropping a hat from 31 to 30 keys based on a b/o. You SHOULD be dropping the value on a hat from 100 to 50 if 50 can't sell in a month).

                  (3) The trade must have a reasonable time to mature (and must be reasonably bumped). What is reasonable varies from hat to hat. A good rule of thumb is to go by roughly 25 keys per week. So a trade for a hat <25 keys in value must be up for at least a week. A trade for a hat <50 keys must be up for at least 2 weeks. A trade for a hat <75 keys must be up for at least 3 weeks. For all other hats, the trade must be up for at least a month in order to price them based off the b/o.

          Both your trades appear to only be a week young and your range doesn't line up D: