Price Suggestion
Mann Co. Supply Crate Key
Submitted by lobster
~57.22 ref
Unique Mann Co. Supply Crate Key
36 votes up
207 votes down
Advertisement
Related Suggestions

This suggestion was marked as no evidence and closed by aaroncsn.

No evidence was supplied in this price suggestion, therefore it has been closed. Please read up on how to create a suggestion before creating a new suggestion.

Comments can no longer be left on this suggestion.

Comments

Lemme try a different method.


Ref is .12 - .13 Cents,( lets start with the lowest possible price)


If you multiply .12 with number until its the closest to key price (key price on market is 2.49) you get 20, so 20 is the lowest set amount of ref needed to get a key. (2.40 USD)


Using the same method with the lowest price, multiplying .13 with 20 gets you 2.60 USD


2.40-2.60 USD

I wanna see the feedback on this, hopefully if it works it introduces a new way to suggest prices. If not, Oh Well

    I see your reasoning, but key prices are not based off of market/steam prices on backpack.tf. They're based off of the average paypal selling price. Which is currently at $1.97 USD.


    Such proof that you have now is insufficient and you may want to take a very close look at this:

    http://backpack.tf/rules

      Feedback? Son, you dun goofed.

      Close this before a mod finishes the job.

      Wow you totally proved that you had enough proof to support this

        As much as this looks like it works, key prices are still dictated by ref sales.

        Sorry to say, but I can't support this.

          please read the rules and close this before is to late,you maybe can be right or wrong but you need link of solds and sellers

            a new way to suggest prices.


            you're the first person who's discovered multiplication and division.

            too bad that's not how prices are set.

              I was trying to be different to find any new ways to suggest Items, I found that only professional traders successfully submit prices, but others no. My guess is that that method is too confusing. "This was just trying to light up a new way"

                there is only 1 way,sellers and solds

                  its not confusing. its just not valid proof. sellers and solds are valid

                    I'm no professional trader, I've done suggestions

                    Hey.. Hey, psst. Buddy. I got a good method for you..


                    GET PROOF!

                    Downvoting my comment doesn't make a difference.. I hope you know that.

                      I never downvoted your comment

                        Really? That's a surprise.

                          What would be the point in downvoting (other then your attempt at burning me)

                            My point exactly. I read through it a bit clearly. I see your point.

                            Not that it fits here. The suggestion is still highly invalid.

                      Have you seen the amount of players on tf2, yet most dont trade because of the expensive prices the "rich" players suggest? (unusuals are okay for wealthy players though) The "normal" method is too confusing for the non-wealthy players, But if the "rich" players are the only ones who can afford the prices, then more and more new players will be descriminated for not having hats, when they just wanna play the game. This is harder for newer players who love this game and wanna access every feature. Youtubers make "how to get rich in tf2 fast" videos, but those methods are simply hard to get a simple sells.which would discourage most newer players.

                        How is trading refined for a key considered too confusing for players? You claim that only rich players are able to suggest when in reality suggestions are open for anyone to make, regardless of bp value; what matters is proof of successful sales in tf2 currency. No matter your bp value, if your proof is insufficient, then your suggestion will fail. And also, you are wrong in regards to the value of keys in USD; when keys are traded in USD, it's for near 1.90. USD prices are never based on what they are selling for in the mann co. store.

                          I dont mean just keys, I mean everything ever bought or sold. Yes, anyone can suggest. but rich players can only do so successfully. But these prices without prices. Dont you think there is a reason for them to want to lower or raise the price. the more suggestions with "insufficient" evidence just proves that the community wants to lower or raise the price, but they just dont know how.

                            just read the rules and you may be able to create a valid suggestion... getting proof has nothing to do with your backpack value (I'd point at pyroman, but I don't think you know who that is)

                              Once again, a persons bp value does not determine their ability to gather proof and correctly make a suggestion; they can bookmark trades, they can add and talk to mass key sellers, they can ask for trade histories and they can check unsuccessful trades. Last I checked you didn't need a certain amount of money in your bp to do all the things I just listed. And also, suggestions with insufficient evidence just means that; their proof was insufficient. This just means that the proof they used didn't support their price, countered their price completely or, just like in your case, is not proof at all.

                            That's a noble effort, but getting rich is never easy, even if your currency in question is keys for hat-filled locked crates in a video game.

                            Plus, you can't equate skill with backpack value. Some people get lucky, and some people are extremely unlucky, but you can't assume their skill level in trading based on that, and you certainly can't assume that rich players are makes items expensive via backpack.tf.

                            It's ironic you should mention that, because these suggestions aren't actually based on one's opinion/logic/common sense. Instead, backpack.tf's suggestions are changed to reflect current market prices. What you're suggesting is that current backpack.tf suggestions are essentially price manipulation by TF2's "upper class," but in fact changing the method of suggestions so that poor players could easily get rich is just as manipulative. (I hope none of that comes off as rude, as I don't mean it to be- just with respect.)

                              Yes, getting rich isnt easy. By rich players, I meant those people who have more experience with trading. and know what they are doing when trading (I will mention these players by putting quotation marks around rich). "Rich" players, if they are key-experience, will want buds sooner or later, if people are selling buds lower, they have a chance to buy alot of buds, then when the community sells buds for higher, they can suggest a high-price for buds,then sell all those buds for alot of profit. this can go the same with someone who is experienced with ref. But below ref are the newer players. If newer players can get cosmetics easily, there would be no point for scammers. (you wernt rude how I read it, which is nice considering the amount of meme-filled people in tf2)

                                (buds are somewhat defunct now...) it sounds like you just described investing? at this point I'm really not sure what you're trying to argue...

                                  I think he's trying to say this world is full of price manipulators...I'm not even sure.

                                    Im arguing about the sake of the tf2 community. That "investing" affects everyone you know. For example, the person who sold the buds for more he got, used the suggestions to his own advantage. the people who bought his buds, got it for more then he/she did. In reality, the seller gains and the buyer loses.

                                      suggestions don't lead the tf2 economy, they follow the tf2 economy, the person who invested in buds would still successfully sell for higher than bptf's "current" price if that's the way the market turned regardless of how it's priced here

                                        They encourage the tf2 economy. Scrap.tf uses Backpack.tf prices. Most successful sales on Bazaar.tf are based off of backpack.tf prices.

                                          other way around, tf2 economy changing encourages new suggestions. bazaar I feel is somewhat defunct though, really not enough people using it :< you seem to have fallen into the "bible.tf" trap

                                            The prices are still around backpack.tf prices except for the few people who dont follow backpack.tf. Once one price was set in backpack.tf, everyone has been following it (what is the bible.tf trap? I never heard of it)

                                              if you really have an issue with how suggesting is done here and don't understand the purpose of bptf, post a thread on the forums :< don't want to sit here arguing off-topic nonsense

                                                If this is a suggestion on keys, alot of people will see it. I will try to get my point out, about this horrible method of deciding prices. Posting on forums isnt a sure way to make people see my point.

                                                  this suggestion will probably be closed before it gets much attention...

                                                    It already got alot of attention

                                                  You are assuming that the majority of the people who are voting on this price will bother to read the comments; most likely they will just see that you have no proof supporting your price, downvote and move on. And those who do bother to read the comments will most likely have the same view we already stated to you, which is that we find no credibility in your point.

                                                    considering the amount of haters and trolls on the internet, I think the opposite.

                                                      this suggestion isnt even on the front page of bp.tf anymore, so no one will notice this.

                                                        I still got some people to see my point.

                                                          "some" people means nothing. just because a few people saw your point doesn't mean its going to get noticed throughout the entire community.

                                    Okay, what I'm reading here is that you and I have a fundamental difference in the way either of us thinks the TF2 economy should be for new/experienced traders, so let's put that aside. Instead, let's look at your proposed solution, vs the basic, basic model/motivation of an economy.

                                    You're suggesting that we change the price not to reflect what current market prices are, but to better allow new players to get hats.

                                    There's two major issues with this, and a myriad of smaller ones: 1) Team Fortress 2 is designed to make money, like all commercial products. The framework of its economy (Aside from Steam Market transactions, Valve does not generally directly interfere with the balance of the economy.) is designed not with balance or fairness in mind, but with trying to get people to buy things from their store. For example, keys- the official ubercurrency of Team Fortress 2. As a result, 2) The market (not to be confused with the Steam Community Market) will always be competing with, and linked to, store prices. Just because we want people to be able to afford keys with metal doesn't mean they will be. Keys are linked to USD at a top exchange rate of $2.50/key, but metal is not. The supply of metal is infinite, since there's no limit in either direction and is generated endlessly. Nor is the supply of metal linked to USD in any way. As such, the prices that people will trade for are eternally determined by the ratio of supply:demand, as with any economy or hat-based-economy-simulator. Setting the suggestion on backpack.tf, a site which merely MONITORS the price that people are already selling/buying at will not rebalance TF2's economy. If the price suggestion of keys is raised to 20 ref on this site, the ratio of metal/keys will still remain the same with its supply and demand.

                                    Thus, although your attempt to "fix" the economy is notable, I don't think this is the way to do it.

                                maths unclear, got my dick caught in the ceiling fan

                                  ...uh, I am late to the party, why isn't this closed?

                                  Either marked as proof less suggestion or price manipulation

                                  those damn communists