Price Suggestion
Kill-a-Watt Slick Cut
Submitted by oblivion
~16.5 keys
kill-a-watt
Unusual Slick Cut Kill-a-Watt
137 votes up
44 votes down
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Comments

New sale woo


Sale 1

Sold for aussie knife = 21 * 0.95 = 20 keys


Seller before: http://backpack.tf/profiles/76561198061690824?time=1437030000 (July 16th)

Seller after: http://backpack.tf/profiles/76561198061690824?time=1437202800 (July 18th)

Compare link: http://backpack.tf/profiles/76561198061690824?time=1437030000&compare=1437202800


Sale 2

Sold for 17 keys

http://www.tf2outpost.com/trade/26665817


Seller before: http://backpack.tf/profiles/76561198077255839?time=1438758000 (August 5th)

Seller after: http://backpack.tf/profiles/76561198077255839?time=1438930800 (August 7th)

Compare link: http://backpack.tf/profiles/76561198077255839?time=1438758000&compare=1438930800


Unsold at 18 for 1 month, declined 15

http://www.tf2outpost.com/trade/26340110


Seller for 13 for a couple of weeks, but horribly bumped and the guy has no trade offer link and has not responded to my friend request

http://www.tf2outpost.com/trade/26741477


Not sure what this sold for but it quicksold with a 16 key BO

http://www.tf2outpost.com/trade/26777372


Given that he hasn't managed to sell at 18 yet, I'm gonna call 20 an outlier and go 17 flat. Still a raise but not as drastic at least. Feedback welcome.

    What is the rule for overpay on non-unusual items? I see here you multiplied it by 0.95.

      0.9 usually. I do 0.95 for things like australiums, as they're not pure but people consider them closer to pure than other items.

        So 0.95 is not an official rule, but still acceptable to the mods? And is overpay applied to literally anything that's not pure?

          Suggester discretion with things like australiums, max's, etc, as far as I know.