Price Suggestion
The Bruiser's Bandanna
Submitted by Hexlicious
~8.16 ref
Unique Bruiser's Bandanna
103 votes up
23 votes down
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Comments

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TL;DR Suggestion system is shit, going by keys is shit, dropping a item with hundreds of sellers just cause of a few sellers going lower is shit, needs change.


How does a market work? Different items can affect each other right? Now lets look at the key, currently it sits at 19.33, only about a month ago it was around 17.66, around the current low-end of this item. (also adding in there are people buying for higher than 0.9 in mass)


You see what I am trying to say? If the key was still 17.66, this would have technically been at a key flat if the last suggestion went through with the same proof at a earlier date, the markets affected each other, and this was taken down in because of it.


Now, due these changes in the key prices, any item worth a key or up basically went up in value, but people were still selling for the old key value in refined metal, you see the problem there? This item, which had nothing to do with the key, was negatively affected due to the key going up in value to put it short.


Now because of some high power mod, the item has a lowered price, for no reason whatsoever, the last price was perfectly fine, did not need change, but cause of a VERY FEW sellers, it was dropped, an item who has had a 1 key flat sales market for well over a year, over 100+ sellers constantly, will now be killed because of some red name people that magically can control the prices for well over a million traders and millions of items and people actually follow them like a bible, which makes it a bigger deal than you would imagine.


This sort of thing has happened before to numerous other items (Shred Alert, Filamental, Sub Zero Suit to name a few at the top of my head)


Now the solution? Transferring all prices over to METAL ONLY (not perfect, but better)


The key can go up or down in price, but the price of this item or others will not be affected, the only way a item priced in refined metal can be affected, is either the market value actually legitimately going up or down, or if the dollar value of refined metal goes up or down, which in return only makes your item less valuable cash wise, and most people don't care about that. (basically instead of 1 key being the current value, it would be transferred over to 19.33 refined metal, makes it much more controllable in my book, and not to forgot, way more accurate.)


Will this happen? Probably not, but at least getting the word out there to the few possibly high-profile traders/suggestors/staff members, and my mission here is accomplished, I do not care if this suggestion goes through, even though it's perfectly valid, and definitely should.


Also, here are some sales and other stuff to justify a 1 key flat price being put back, to make the suggestion not just a wall of text.


I declined a key today for starters http://i.imgur.com/ClPWZi2.png


Taken from last suggestion sales/sellers


http://i.imgur.com/ZA8yHlG.png (1.5 keys in overpay, he was even willing to go higher)

http://imgur.com/2dYgcZ9

http://imgur.com/v59NG1c (csgo key even)

http://imgur.com/1NxgRWw

http://imgur.com/a/Km7yr (four sales at a key and a sale for a strange chilli chullo worth 1.2 Keys)

http://imgur.com/Gl1pcZ3

http://i.imgur.com/Gl1pcZ3.jpg?1

http://imgur.com/g2nquoR

http://www.tf2outpost.com/trade/27819265

http://www.tf2outpost.com/trade/27826086

http://www.tf2outpost.com/trade/27825594

http://www.tf2outpost.com/trade/27817268

http://www.tf2outpost.com/trade/27800600


Valuable comments taken from the last suggestion that somehow went through: http://backpack.tf/vote/id/56c22666dea9e9780e1222f4

http://i.imgur.com/pRgZr85.png

http://i.imgur.com/sQfE2ad.png

http://i.imgur.com/xMW9ozg.png

http://i.imgur.com/ey9ETeV.png


Rant and suggestion over, take it as you will.

    Thats the longest unique item suggestion i have ever seen. Good work here. I also dont why the suggestion got accepted. Counterproof was given in mass. Upvote

    "How does a market work?"


    We determine our listed value as the most common trade point to which both the buyer and seller agree.

      Then explain why the last suggestion went through? Cause that completely back fires on what you just said.

        If you look on the market at any time, there is a constant supply of sellers under a key. I mean, 1 key is in the range...

          Putting this at 0.9 - 1 keys will spawn more people selling for less because you simply tempt them to do so, people want to sell quick and effectively, so they go by whatever the low-end is on backpack.tf, very rarely the high-end.


          In other words, killing the item over (short) time.


          Just look at the 3 other items mentioned above (shred alert, filamental, sub zero suit), they had the same fate but nobody actually said anything, and they ended up going as low as 13 ref, simply cause 1 drop and the market afterwards doing it's thing, which from experience will be the same fate of this item if this is not fixed asap, because the minority controls the market for some dumb reason.


            Not reflecting the market to "protect" the value on an item is manipulation. Those items settled at 13 ref because supply far exceeded demand for them. They were probably artificially being held at a key when they should have settled to 13 ref more quickly.

              We have different views, I do not see it as being manipulation, I see it as the items price being treated fairly.


              If the price was a key, but there were loads of sellers at 18 refined and having a hard time doing so, outweighing the people still selling for a key, off course I would agree with dropping it from a key to 18 ref, cause that actually would reflect the market.


              But in this case, when there were loads of people selling it easily at a key, but it was dropped due to around 10 something people asking less, nah, I do not accept that kind of price altering.

                I have no problem with a suggestion at 1 key flat if that's shown to be the most common trade point. My issue is with you asking us to manipulate the market in order to "protect" the value on an item.

                  Maybe I do want item values to be somewhat protected, unless lower sellers heavily outweigh higher sellers, which in this case is the very opposite, I do not see the need for a price change, simple logic, I don't understand why you take it as me not wanting any items to drop, or at least that is the vibe I'm getting.

                  I gotta agree with polar's statement here:

                  "Not reflecting the market to "protect" the value on an item is manipulation. Those items settled at 13 ref because supply far exceeded demand for them. They were probably artificially being held at a key when they should have settled to 13 ref more quickly."


                  If those sellers were too low, they would be bought quickly. This is a supply and demand market. Items ARE being treated fairly. The key ups and downs DO tie into items like this, they definitely will have an effect on the selling points of all items less than the value of a key at any given time.


                  I do agree with hex in the beginning part where he talks about items being dropped by quicksells during the time that key prices are going crazy after a recent raise or drop. Maybe there could be a cooldown to suggesting items in ref that were previously priced in keys, after keys have a price alter. To make sure quicksells are defined correctly while the key price settles after a major change.

                    The key being the main factor in to item values, is the exact thing I disagree with, I have for a while, but never really spoke about it, since the keys value changes so drastically constantly, it's not good for a stable item market.


                    My suggestion would solve the issue completely, simply going from keys being the main value "decider" and letting refined metal take over it's place, while the key simply sitting on the side line, at this point in time that change would be difficult though.


                    Kinda like instead of saying a key is worth 19 ref, you would say 19 ref is worth a key, you get what I am trying to say?

                      I get what you're trying to say, but wishing for keys to have a solid value in ref is just never going to happen. Ref itself is the unstable thing. It is just produced and produced and produced into the economy as I know you know.... key value actually never changes, it is just the ref value in real money that is changing as it needs to be changed. Sadly that also effects items like this as you say, but your solution of changing everything to be priced in ref would just makes it worse.

                      10(-ish) listings from 2-3 users in classifieds should not outweigh the massive sellers from outpost, trade.tf, bazaar etc. not even the new listings cap (which i personally appreciate, but has given to some the opp to list the same item for a few pages http://imgur.com/sXBOvfz ).

                      so, no, if a handful of users decide the price for the entire market, i can't agree with you on fairness

                      as a side note, did anyone notice that the last ref suggestion was accepted with less than 100 votes?

                        Well if those handful of sellers are readily available for days on end (including the fact that classifieds is used just as much, if not more than outpost), why would anyone pay more? The economy IS overflated with a lot of items. There is simply a lot more supply than demand... while I don't like that either, it is true, and manipulating prices is not going to change much or make anything better.

                          The ref suggestion had a low amount of votes because it was accepted quickly. And it was accepted quickly because it really needed an update. Anyways, not like votes matter in currency (or any) suggestions as many of them are blindvotes.


                          As for the Bandana suggestion, and to avoid being warned for spam or something this could probably go either way. Many sales for a key, but it isn't hard to buy for below a key. The range won't prevent people from selling it for higher if the market points that way.

          I thought it was strange how the other suggestion passed, looks like mods need to carefully read over before accepting, especially for suggestions that go on for long periods of time. Good work on the suggestion looks very solid.

            Upvote, it's clear that it still sells for a key most times, with rather uncommon sales at lower and higher.

              the quickselling bots should somehow be excluded from suggestions. looks like there's always one trying to get the first listing by a scrap. and when you have 3-4 users doing this you end up with proof for suggestions like the previous one

              PS: more 1 key sales from my side http://imgur.com/a/PVQsj

              PPS: i really thought that the solds listed in the comments last time were more than enough to make the suggestion invalid. even the QS bots were gone.