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Hello this is my first suggestion.
Market price ~1,5 € or 1,7 $. It's like 14-17 ref ( 1 ref -10 cent) minus 15% from the market it's about 12-14 ref.
Sellers ( 15 ref - 1 key):
http://www.tf2outpost.com/trade/27971043 <-- In this is a strange part, but the price is almost like normal saller ( 15 ref ) .
http://www.tf2outpost.com/trade/27967126 <-- Normal Strange, without parts ( 16 ref)
http://www.tf2outpost.com/trade/27804229 <-- Normal Strange ( 1 key )
https://gyazo.com/c3e6f016a500bd7489e6afe3ec530dca
First three weaps https://gyazo.com/ff2e646d3bc2a01bb03d422fc16b2999 .
Buyers pay (max for normal strange, without ks):
https://gyazo.com/96c917aeb9342b9da962de4ee79738d3
For the market reduce the price by 15%
eh downvote, can't raise on sellers, SCM is only supporting proof so nothing to prove high end
Try to make ranges minimal, usually less than 1 ref in range.
Also, to create a suggestion raising an item's price up, you need sales as well. (Sellers=/=Sales)
The steam community market is secondary proof.
Don't be disheartened though :3
Please reduce the range of the suggested prices, it will make our lives very difficult if the range is so huge.
Tip:
In future suggestions,
try to revoke from using market prices, its not wrong but market is secondary evidence for your suggestion
Find sales when increasing a price
Find buyers when decreasing a price
Please don't be discouraged, many people fail on their first attempt :P
Gg range <3
range seems to be messed up | every $5 at least %10 gets added beacause of market fees so scm wouldnt really help
"every $5 at least %10 gets added" -> uh what?
just an example ; if you're selling an item |worth $10 | starting at $7 | You receive: 6.49 Buyer pays: 6.99 (includes fees)