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~64 keys
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Unusual Handyman's Handle Scorching Flames
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Scorching Flames Handyman's Handle

Hey, another Handyman's Handle. Except with a far more shite effect than Burning, the highest tier one I've update.


Sale 1:

Sold for an Electrostatic Base Metal Billycock, Strange Professional Killstreak Australium Flame Thrower, and a Strange Specialized Killstreak Australium Black Box.

https://backpack.tf/profiles/76561198297458532#!/compare/1478995200/1479081600


Mini:

Looks like it sold for 12 keys.

https://backpack.tf/profiles/76561198132538422#!/compare/1478563200/1478649600

In any case, this'd probably be close enough.

https://puu.sh/tAq2z.png Taking 15 on the Black Box.

https://puu.sh/tAq5V.png and 24 on the Flame Thrower.


http://www.tf2outpost.com/trade/28567924 Caps at buyout of 45 keys.


Sale 2:

Sold for 37 keys and what I'd call about 3 keys total in sweets.

https://backpack.tf/profiles/76561198165459330#!/compare/1480032000/1480118400


Sale 3:

Added 5 keys for a Strange Specialized Killstreak Australium Rocket Launcher.

https://backpack.tf/profiles/76561198141382684#!/compare/1480032000/1480118400

http://www.tf2outpost.com/trade/28591317 Buyout was 40 keys. This would basically cap at it, or being real conservative, be close enough.


Sale 4:

Sold for a Stormy Storm Aviator Assassin, 4 keys, and shitty sweets not even worth half a key.

https://backpack.tf/profiles/76561197996737320#!/compare/1478304000/1478390400

Even if it wasn't used at all, it supports a range. I'd personally use it on the Aviator, but whatever, I'm a little lazy right now.

http://www.tf2outpost.com/trade/28574202 Buyout was 42 keys.


With a sale that easily caps at 45, it's clear that 45 is potentially doable. But with multiple sales that sit around 40 keys, it's clear a range is necessary. Rolling with 40-45 keys.