Yeeeah, I'm not really comfortable with using marketplace sales to price an unpriced item. Moreso when not only you're using unreliable marketplace sellers for your low end(which are now invalid due to keys going down in price), but you're also ignoring SCM sales at much higher than your current suggestion: https://steamcommunity.com/market/listings/440/Strange%20Timeless%20Topper
I'd rather leave this unpriced until we got a valid item sale. It can be repriced later with cash sales if need be.
Bot.tf page(taking past month): https://gyazo.com/e70eb080f4fa27a569c5ac25df159367
Sale(s):
https://marketplace.tf/items/30035;11 ~1
https://gyazo.com/786710197183225f73977b05ed450704
Buy(s):
None
Sellers at .95 on mp.tf
= .95-1 should work
Let it banana
Quickbuyers over a key on scm, this might be a bit too low
Multiple sellers around a key on mp.tf though...
Also there aren't many buyers above a key on scm - https://gyazo.com/98cd81f37a63325a2bafc809095e5db3
https://marketplace.tf/items/30035;11
https://gyazo.com/e3dc107dba7ffe4e6b3fc590d1c315ad another sale at ~1
Yeeeah, I'm not really comfortable with using marketplace sales to price an unpriced item. Moreso when not only you're using unreliable marketplace sellers for your low end(which are now invalid due to keys going down in price), but you're also ignoring SCM sales at much higher than your current suggestion: https://steamcommunity.com/market/listings/440/Strange%20Timeless%20Topper
I'd rather leave this unpriced until we got a valid item sale. It can be repriced later with cash sales if need be.
:(