- Forums
-
Pricing
- Community Pricing
- Pricegrid
- Spreadsheet
- Browse Suggestions
- Latest Changes
- Unusual Pricelist
- Browse by Item
- Browse by Effect
- Steam Community Market
- Market Pricelist
-
Trading
- Classifieds
- Classified Listings
- Utilities
- Calculator
- Premium Search
- Statistics
7th Suggestion:
Bought for 8.17 Keys - https://gyazo.com/36771ca6557937003b059757efc0c856
Round down, taking 8 keys
Sold for 11.5 https://gyazo.com/8bbdbbbb48847e569519c5dcf94c94d6
Round up, taking 12 keys
Proof:
Buy:https://gyazo.com/f1803cb78bac74d065048e28ff08b307
Sold: https://gyazo.com/a4880e779ddf698f4476a42237511505
https://mannco.store/item/9143 - Sold for $25 (14 Keys), $19.48 (10 Keys), and $19.48 (10 Keys)
https://marketplace.tf/items/tf2/628;5;u58 - Sold for $20 twice (12 Keys), $19 (10 Keys), $21.99 (11 Keys), and $19.99 (10 Keys)
https://imgur.com/a/VEDiunG - Seller at 8.5 Keys (has been below 9 Keys for at least 2 weeks)
More often than not, there's more sales than just yours.
https://marketplace.tf/items/tf2/628;5;u58
So i take the average of all the sales and my suggested price ?
you don't average, you decide a range based on what your lower bound and higher bound should be
So how will i use the mp sales to determine my lower and upper bounds?
with all the sales you have established, you determine your range, the lower bound should not be below quickbuyers of the hat, and you should also look out for high outliers. as for using mptf sales, you take the cash value which the hat sold for and divide it by the price of keys on mp for that day, then round to the nearest key and take that as your sale (but check for buyouts on bot.tf, buyouts cap mp sales)