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Icestruck Brimmed Bootlegger
Submitted by Longdog
~50 keys
icestruck
Unusual Brimmed Bootlegger Icestruck
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Who would win in a fight, melee marth? Or 5 super scout bots?


https://backpack.tf/item/13991154128


-50 keys pure: https://backpack.tf/profiles/76561198054842927#!/compare/1707091200/1708473600 https://backpack.tf/profiles/76561198235719168#!/compare/1708387200/1713398400


Can y'all lmk if there are more sales in other histories? I don't have premium and I am not going to spam non-unu suggestions

      just super scouts or are they force a nature super scouts or is it a mix?

        holy mackerel super scouts no krits like on wave 4 hamlet

          Marth could start charging up when/ before they drop and they will all huddle around him but then he can release his charge to do a lot of damage, it won't be an insane amount but it would be enough to get him started but on the other side the 5 scouts probably would beat him to death before he can do any more damage, if this was Roy he would probably 1 shot them all with his charge, theres not a whole lot marth could do before he gets slapped to death by fish


          edit: realized i may have made a small mistake but, since you said like wave 4 hamlet that means 1 by 1 so in that case marth would win as he can hit them with his charge and quickly finish them off, but if they all come at once or in pairs of 2's then its probably scouts as they would beat him to death

            Yeah but marth charging a tipper fsmash would knock the back hella far, and he would be out of lag by the time they make it back to him. He could charge again given the bots are predictable, but he can knock back with any tipper move really. Uptilt, forward air, nair, neutral b, fsmash- all should do a good deal of knockback.


            The only problem is that marth has to be perfect. None of his hitboxes are active very long and he has to hit the tipper- although it is worth noting all fo the moves i mentioned above at the very least draw a semicircle around marth- some even draw a full circle. I think if the Marth plays perfect and the scouts spawn uniformly and all at once, then Marth wins. If the scouts spawn spaced out a little bit or they mix up the timings, low key i give this one to the scouts. I do think it depends on how the scouts spawn

              ya i agree that its mainly boils down to how the bots spawn mixed with marth playing perfect

              even if he doesn't and make a few mistakes he could recover and take control again but then he can't mess up 1 bit

                Agree- Marth's margin for error is very small here. I think his sword is more disjointed than the holy mackerels are- by which I mean the holy mackerels have to get closer to Marth to do damage than Marth would to the holy mackerel scouts. Yet another close banger. Overall I give this matchup a 70-30 spread in favor of marth if they all spawn at once, maybe 55-45 in favor of the scouts with mixed-up spawn timings

                  if they all spawn at once its more in favor to the super scouts, I don't think marth would win, his margin of error is soo small he can not make a mistake at all, he has to be perfect from before they drop

                    Really? If marth is charging and they all spawn at once, they all eat the fattest damage + knockback possible, then he just takes them out with his least laggy move (downtilt, does decent dmg + knockback and it is IASA Frame 20). If they all spawn one by one on differnet mixup timings, he has to be way more smart about when he uses which move