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And there was a problem with mini...
Sale 1
http://www.tf2outpost.com/trade/21892791 - Orbiting Planets Trash Man + 2 keys (14*0.9 + 2 = 15 keys) but has B/O of 13.5 keys (round up to 14 keys)
Mini for Orbiting Planets Trash Man
http://backpack.tf/vote/id/53ecc6064cd7b8307f8b4827
Sale 2
http://www.tf2outpost.com/trade/21702150 - Sold for 1 bud, he added 3 keys. (19 - 3 = 16 keys)
Sale 3
http://www.tf2outpost.com/trade/21889327 - Sold for 10 keys (QS)
Unused sale
http://www.tf2outpost.com/trade/21888379 - Unconfirmed
Oh wait...
Shouldn't have closed last suggestion...
I'm an idiot...
Feel free to counter / support my proofs.
sigh... i hate b/o-s
but that looks decent
Why resuggest at same range?
Because there was some problems about my Orbiting Planets Trash Man suggestion (forgot to check B/O, again) => I really thought the previous suggestion was be wrongly priced but then even with that wrongly priced Orbiting Planets Trash Man, this range is still accurate.
How idiotic I am...
got tired of mine and QSold it for 13 keys :P
upvote
Don't apply overpay twice on the same suggestion.
It's hard to control for sales across suggestions. But the problem with doing that is that when you get consecutive sales on hats you go from a value of 90% to 81% to 72% etc. even if all the hats were 1:1. Suddenly, after a string of 1:1 trades, what started out as a 10 buds hat is now <5 in value.
The issue we have is it's not often clear who offered. No overpay should be applied if the hat was offered, and if we assume that the other hat was offered every time, we get into this problem of hats losing values. If there are two consecutive sales where it's unclear which was offered, I think it would be fair to count overpay on one and not the other.
Impossible to account for this across suggestions but at the very least we can reduce some of this within a suggestion.